config.dat offsets/info offsets and values are in hexidecimal 0018 account name (zero out 18 thru 4f to clear account info) 0038 account password 0058 thru 00bf ? 00c0 set to 1 if click on photo game ever run 00c4 thru 00cb may be related to score from click on photo game (note, hold mouse button down to make game easier). 0164 and 017c set to 01 when hot pursuit races started 0100 thru 0aff ? 0b00 thru 0bff ? 0c04 cheat codes enabled when not zero, set at end of career mode 0c08 bonus cars, bits 2->0 for bonus camaro, bonus 911, la nina bits 5->3 for bonus pursuit cars (camaro, sv, la nina) champ tournament enables bonus cars (bits 2->0) hot pursuit in all modes at first 7 tracks enables bonus pursuit cars. value is 3f for all cars 0c0c double word little endian format, available bonus tracks bits 6->0 are the 7 normal tracks and left set to 0 bits 9->7 are the 3 raceway tracks (knockout enables) bits 18->10 are the 9 nfs3 tracks (memory lane circuits enable) value is 07ff80, or 80, ff, 07 (byte order) 0c14 thru 0c2b double word little endian format. Same as 0c0c, each track bit set when a most wanted or top cop event won. All 6 words set to 07fc7f when all tracks done (raceway tracks not included), or 7f, fc, 07, 00 in byte order. 0c2c persona info 0f44 manual/auto (0/1) 0f48 top up/down (0/1) 0f4c color of car 0f50 analog/digital wheel 0f54 analog/digital throttle 0f58 analog/digital brake 0f5c map reverse to brake off/on 0fec thru 0fef time stamp, changes each time nfs:hs run. 10c0 thru 14ff - info from last race run savedata\cars\xxx\CAR.FEC files 0000 = 2 ? 0004 = index to color for player 1 0006 = index to color for player 2 0008 thru 000b colors if custom color for player 1 000c thru 000f colors if custom color for player 2 0010 = 1 if top down (0 if top up) Replay info: 10b0,10c4 00->01 = assist:braking 10b4,10c8 00->01 = assist:collision 10b8,10cc 00->01 = assist:traction on 10bc,10d0 00->01 = damage:visual only 10bc,10d0 00->02 = damage:physics only 10bc,10d0 00->03 = damage:off 10c0,10d4 00->01 = assist:pursuit on 112c 00->01 = cheat:gofast 00->02 = traffic car (1130 = car number 00->0e) 00->04 = monkey 00->08 = moon 00->10 = madland 00->20 = skyview 00->40 = outmyway 00->80 = resetya intel byte ordering, float numbers (most settings 2% increments). 0f44,1180 manual/auto (0/1) 0f48,1184 top up/down (0/1) 0f4c,1188 color of car (RGB + bright) 0f50,118c analog/digital wheel (0/1) 0f54,1190 analog/digital throttle (0/1) 0f58,1194 analog/digital brake (0/1) 0f5c,1198 map reverse to brake off/on (0/1) 0f60,119c 00000000 = +0.000 = -100% engine 3f000000 = +0.500 = - 50% 3f800000 = +1.000 = + 0% 3fc00000 = +1.500 = + 50% 40000000 = +2.000 = +100% 0f64,11a0 be4ccccd = -0.200 = -100% braking balance fwd bdcccccd = -0.100 = - 50% 00000000 = +0.000 = + 0% 3dcccccd = +0.100 = + 50% 3e4ccccd = +0.200 = +100% rear 0f68,11a4 3f4ccccd = +0.800 = -100% steering speed 3f666667 = +0.900 = - 50% 3f800000 = +1.000 = + 0% 3f8ccccd = +1.100 = + 50% 3f99999a = +1.200 = +100% 0f6c,11a8 3f59999a = +0.850 = -100% gear 3f6ccccd = +0.925 = - 50% 3f800000 = +1.000 = + 0% 3f89999a = +1.075 = + 50% 3f933333 = +1.150 = +100% 0f70,11ac 3f000000 = +0.500 = -100% suspension 3f400000 = +0.750 = - 50% 3f800000 = +1.000 = + 0% 3fa00000 = +1.250 = + 50% 3fc00000 = +1.500 = +100% 0f74,11b0 00000000 = +0.000 = -100% aerodynamics 3f000000 = +0.500 = - 50% 3f800000 = +1.000 = + 0% 3fc00000 = +1.500 = + 50% 40000000 = +2.000 = +100% 0f78,11b4 00000000 = +0.000 = -100% tires (20% increments) 3f19999a = +0.600 = - 40% 3f800000 = +1.000 = + 0% 3fb33333 = +1.400 = + 40% 40000000 = +2.000 = +100% 18A8 start of recording of control inputs. other offsets: 0c04->0cof related to all cars / all tracks enabled (codes?) 0fe4 word ? different in all replays 0fec dword ? different in all replays 0f4f,118b 1 byte: sometimes changes with car 18a8 word ? different in all replays (start of control). 0f4c,1188 3 bytes: color of car (RGB)? 11b8->11c2 related to car (maybe dash/interior colors)? 0f38,1170 changes when car changes 0f3c,1174 changes when car changes 102c,1260 human player name